Scalability and Workload

Quest-based learning is a fun, engaging, and innovative way to deliver a course but … Don’t do it all at once! If you are teaching a new class be careful to set realistic gaming goals. Start with something simpler like badges then gradually build to a quest-based approach. The badges used in one term can easily be rolled into quests if you plan for it.

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Automatically assigned badges are more scalable than manual ones. Think about the value of developing learning objects that have built-in automation that can be used for awarding badges. Awarding badges based on activity completion is a good way to ensure scalability.

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Adopting or adapting existing modular resources is a good place to start. Consider looking for modular open resources instead of creating your own content. Students are also good content-builders. Remember that you DO NOT need to do it all at once!

Photo by rawpixel on Unsplash
rawpixelPhoto by rawpixel on Unsplash


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